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Avainsana: YouTube

Unity: Get Started building world-class networked games with FPS Sample – Unity at GDC 2019

Warren Marshall: SUNDAY FUNDAY – INTENTIONAL NAVEL GRAZING

He77ga: Разбираемся с xgen в maya!

masterxeon1001: #boxcutter self.cut

masterxeon1001: #boxcutter 712: Curved Cutting

Follygon: ZBrush Character Block Out Live Demonstration

Warren Marshall: PART 3 – GUITAR PEDAL : LOW POLY, UVS AND BAKE

Jimmy Gunawan: LIVENODING X / AN Unfolding Grease Pencil Strokes With Nodes

Chris’ Tutorials: Add Particles Effects to Fusion Titles in DaVinci Resolve 15 – Instant Sparkles!

masterxeon1001: #boxcutter 712 – Creating Your First Custom Cutter

New video by Blender Cloud on YouTube

New video by Blender Cloud on YouTube

New video by Blender Cloud on YouTube

New video by Blender Cloud on YouTube

New video by Blender Cloud on YouTube

New video by Blender Cloud on YouTube

New video by Blender Cloud on YouTube

New video by Blender Cloud on YouTube

New video by Blender Cloud on YouTube

New video by Blender Cloud on YouTube

New video by Blender Cloud on YouTube

New video by Blender Cloud on YouTube

New video by Blender Cloud on YouTube

New video by Blender Cloud on YouTube

Pixologic ZBrush: Creature Sculpting & Exploration of Forms – Brett Briley ”Spark” – Episode 21

Pixologic ZBrush: [UA & EN] Sadania ZBrushing – Sadan Vague – Episode 1

Pixologic ZBrush: ZBrush 2019 – Creación de Criaturas & Personajes – Óscar Trejo – Episodio 43

Pixologic ZBrush: 3D Printing in ZBrush: Ideas to Reality – Aiman Akhtar – Episode 36

Jayanam: How Plumbuses are made with Blender 2.8

New video by Blend4Web on YouTube

Blender Rookie: Blender Rookie Livestream Episode 3 – April 5th 2019

New video by CG Sky on YouTube

Learn Color Grading: CUT page vs. EDIT page – DaVinci Resolve 16

Danny Mac 3D: Blender 2.8 for Maya Users Tutorial

FlippedNormals: Q&A – We Answer Your Questions About Art School

masterxeon1001: Boxcutter 712 Release Ad

Unity: You look better as an alien cat: Multiuser MR with Unity & Magic Leap – Unity at GDC 2019

Unity: Beat Saber live: Best practices for creating award-winning VR experiences – Unity at GDC 2019

Aram K: Davinci Resolve 16 Object Removal VS Mocha Pro

Pixologic ZBrush: Environments with Character – Stephen Anderson – Episode 14

Pixologic ZBrush: Creature & Character Concept Sculpting – Ashley A. Adams – Episode 78

Pixologic ZBrush: Conceptualización de Personajes y Criaturas para Producción – José Rosales – Episode 20

Follygon: When Art Clicks

Chris’ Tutorials: Brave – Best Web Browser for 2019 | Privacy First & Chromium Based

Jayanam: Blender 2.8 & Materialize Tutorial for PBR Texturing

Chipper Videos: Blender 2.80: How To Stabilize Large/Long Video Clips. Easy 2D Stabilization.

Unity: Reality vs illusion: What’s achievable with real-time ray tracing

Unity: Discover the technology behind ”The Heretic” – Unity at GDC 2019

Unity: Introduction to the Lightweight Render Pipeline – Unity at GDC 2019

Unity: Fast particle rendering with VFX Graph – Unity at GDC 2019

Unity: Creating your own shaders with Shader Graph – Unity at GDC 2019

Unity: Achieving high-fidelity AR with the Lightweight Render Pipeline – Unity at GDC 2019

Unity: Octane 2019 for Unity: Cinematic & holographic media on the RNDR blockchain – Unity at GDC 2019

Aram K: Davinci Resolve 16 Object Removal

PIXXO: Cute Marshmallow guy_ Blender 2.8_Eevee [Easy].

Jimmy Gunawan: LIVENODING / Modular Tree Nodes FIRST LOOK

Jimmy Gunawan: DEMO / Converting PIXAR Toy’s Story ”Andy’s Room” by Alberto to USDZ

Pixologic ZBrush: Stylized Character Sculpting – Ben De Angelis ”Follygon” – Episode 25

Pixologic ZBrush: Sculpting, 3D Printing & ZBrush 2018 – T.S. Wittelsbach – Episode 46

MiesnerMedia: The best (Unpublicized) features in Davinci Resolve 16

CG Boost: CG Boost Art Critique – Sky Ship Challenge

Chipper Videos: OpenShot: How To Create A Time Lapse Or Stop Motion Video Clip From A Sequence Of Images.

Follygon: ZBrush Character Block Out Tutorial

Unity: Getting started with the Megacity demo – Unity at GDC 2019

Unity: Unity wins its first Technology and Engineering Emmy® Award

Pixologic ZBrush: ZBrush for 2D Line Art & Illustration – Tony Leonard – Episode 27

Pixologic ZBrush: Создание стилизованных персонажей – Olya Anufrieva – Episode 1

Pixologic ZBrush: Kermaco: Mech Design – Ara Kermanikian – Episode 7

Chipper Videos: Lightworks: How To Create A Time Lapse Or Stop Motion Video Clip From A Sequence Of Images.

Warren Marshall: GUITAR PEDAL : LOW POLY, UVS AND BAKE – PART 2

Chipper Videos: Flowblade: How To Create A Time Lapse Or Stop Motion Video Clip From A Sequence Of Images.

Chipper Videos: Blender 2.80: How To Create A Time Lapse Or Stop Motion Video Clip From A Sequence Of Images.

Unity: Unity 2019 Roadmap – Unity at GDC 2019

Unity: Leveraging DOTS-powered physics – Unity at GDC 2019

Unity: Converting your game to DOTS – Unity at GDC 2019

Unity: Understanding data-oriented design for entity component systems – Unity at GDC 2019

Unity: Megacity on mobile: How we optimized it with Adaptive Performance – Unity at GDC 2019

Aram K: How to Color Grade for Movie Theater

Jayanam: Blender 2.8 Low Poly Office Chair [Timelapse]

Blender: SPRING IS HERE! – Blender.Today Live #57

Blender Rookie: 1st Quarter 2019 My Blender Animations Compilation

Chris’ Tutorials: ProtonVPN: Best Free VPN for Unlimited Bandwidth

FlippedNormals: CG Art Is All About the Fundamentals – Part 1

Michael Pavlovich: 032 ZBrush Folder Transpose Merge and Delete

Michael Pavlovich: 022 ZBrush Making Your Own Tiling Alpha

Michael Pavlovich: 038 ZBrush Snapshot 3D Geometry Creation and Boolean

Michael Pavlovich: 013 ZBrush BPR Filter Cel Shading Flat Shading

Michael Pavlovich: 006 ZBrush BPR Filter Overview

Michael Pavlovich: 008 ZBrush BPR Filter Modulators Mask and Depth

Michael Pavlovich: 029 ZBrush Surface Noise Dynamesh Boolean

Michael Pavlovich: 014 ZBrush BPR Filter Cel Shading Outline Edge and Cavity

Michael Pavlovich: 027 ZBrush BPR Filter Vignette and Exporting Your Image

Michael Pavlovich: 039 ZBrush Snapshot 3D Extend Quick Select Mirror and Frame

Michael Pavlovich: 004 ZBrush Material Cel Shading Preamble

Michael Pavlovich: 016 ZBrush BPR Filter Saturation and Material Shading

Michael Pavlovich: 036 ZBrush Spotlight 2.0 Basics

Michael Pavlovich: 034 ZBrush Boolean Demo Asset Creation

Michael Pavlovich: 012 ZBrush BPR Filter Cel Shading Preamble

Michael Pavlovich: 020 ZBrush BPR Filter Restore and Composite

Michael Pavlovich: 017 ZBrush BPR Filter Displace Line Sketch

Michael Pavlovich: 019 ZBrush BPR Filter Screentones

Michael Pavlovich: 041 ZBrush Snapshot 3D and Dynamesh

Michael Pavlovich: 045 ZBrush Ctl Shift Alt Modifiers and Mirror and Weld Update

Michael Pavlovich: 009 ZBrush BPR Filter Modulators Blur Cavity and Edge

Michael Pavlovich: 042 ZBrush Spotlight 2 Snapshot 3D Complex Alpha Creation

Michael Pavlovich: 030 ZBrush Folder Preamble

Michael Pavlovich: 023 ZBrush BPR Filter Overpaint Color Canvas

Michael Pavlovich: 040 ZBrush Geometry Crease Bevel

Michael Pavlovich: 025 ZBrush BPR Filter Save and Load Render Sets

Michael Pavlovich: 021 ZBrush BPR Filter Texture and Texture Overlay

Michael Pavlovich: 035 ZBrush ZRemesh 3.0 Hard Surface

Michael Pavlovich: 044 ZBrush Universal Camera

Michael Pavlovich: 026 ZBrush BPR Filter Overpaint Texture

Michael Pavlovich: 018 ZBrush BPR Filter Contrast Options

Michael Pavlovich: 000 ZBrush 2019 Whats New

Michael Pavlovich: 037 ZBrush Snapshot 3D Preamble

Michael Pavlovich: 003 ZBrush Polypaint and Polyframe

Michael Pavlovich: 001 ZBrush BPR and Materials Refresher

Michael Pavlovich: 002 ZBrush Shadow Settings and Flat Shadows

Michael Pavlovich: 031 ZBrush Folder Organization and Naming

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