Kategoria: Uncategorized
Godot Receives $50,000 Grant from Mozilla
Chipper Videos: Blender 2.80: How To Stabilize Large/Long Video Clips. Easy 2D Stabilization.
DECALmachine 1.8 for Blender 2.80 [$]
Unity: Reality vs illusion: What’s achievable with real-time ray tracing
Convert Material Displacement to a Mesh with Blender 2.8 [free, promoted]
Unity: Discover the technology behind ”The Heretic” – Unity at GDC 2019
Unity: Introduction to the Lightweight Render Pipeline – Unity at GDC 2019
Unity: Fast particle rendering with VFX Graph – Unity at GDC 2019
Unity: Creating your own shaders with Shader Graph – Unity at GDC 2019
Unity: Achieving high-fidelity AR with the Lightweight Render Pipeline – Unity at GDC 2019
Unity: Octane 2019 for Unity: Cinematic & holographic media on the RNDR blockchain – Unity at GDC 2019
Blender Tutorial: NPR and TOON Shading
Aram K: Davinci Resolve 16 Object Removal
PIXXO: Cute Marshmallow guy_ Blender 2.8_Eevee [Easy].
Daily Blender Tip 222: Modular Node-Based Trees
Jimmy Gunawan: LIVENODING / Modular Tree Nodes FIRST LOOK
Jimmy Gunawan: DEMO / Converting PIXAR Toy’s Story ”Andy’s Room” by Alberto to USDZ
Pixologic ZBrush: Stylized Character Sculpting – Ben De Angelis ”Follygon” – Episode 25
Pixologic ZBrush: Sculpting, 3D Printing & ZBrush 2018 – T.S. Wittelsbach – Episode 46
MiesnerMedia: The best (Unpublicized) features in Davinci Resolve 16
Behind the Scenes: Little Flying Monster
CG Boost: CG Boost Art Critique – Sky Ship Challenge
Blender 2.8: Modeling a Low Poly Office Chair
Chipper Videos: OpenShot: How To Create A Time Lapse Or Stop Motion Video Clip From A Sequence Of Images.
AMD ProRender addon for Blender 2.80
How to use the NLA in Blender (tips and Tricks for new experienced users)
Daily Blender Tip 221: Bisect Tool
Follygon: ZBrush Character Block Out Tutorial
Unity: Getting started with the Megacity demo – Unity at GDC 2019
Unity: Unity wins its first Technology and Engineering Emmy® Award
How to insert 3D objects using Blender 3D and Photoshop Easy Tutorial
Pixologic ZBrush: ZBrush for 2D Line Art & Illustration – Tony Leonard – Episode 27
Pixologic ZBrush: Создание стилизованных персонажей – Olya Anufrieva – Episode 1
Pixologic ZBrush: Kermaco: Mech Design – Ara Kermanikian – Episode 7
Chipper Videos: Lightworks: How To Create A Time Lapse Or Stop Motion Video Clip From A Sequence Of Images.
A Ghostly Companion: How to turn People into Ghosts [VFX]
Warren Marshall: GUITAR PEDAL : LOW POLY, UVS AND BAKE – PART 2
New Functionality in the Help Menu
Chipper Videos: Flowblade: How To Create A Time Lapse Or Stop Motion Video Clip From A Sequence Of Images.
Animated Dice: From Blender to Substance Painter to Unity
Chipper Videos: Blender 2.80: How To Create A Time Lapse Or Stop Motion Video Clip From A Sequence Of Images.
Unity: Unity 2019 Roadmap – Unity at GDC 2019
Unity: Leveraging DOTS-powered physics – Unity at GDC 2019
Unity: Converting your game to DOTS – Unity at GDC 2019
Unity: Understanding data-oriented design for entity component systems – Unity at GDC 2019
Unity: Megacity on mobile: How we optimized it with Adaptive Performance – Unity at GDC 2019
How to create a voxel 3D landscape in Blender 2.8 with Cubster addon and abstract images!
Daily Blender Tip 220: Low Poly Tree version 2
Aram K: How to Color Grade for Movie Theater
Jayanam: Blender 2.8 Low Poly Office Chair [Timelapse]
Comic Inkspotting using the Compositor
Blender: SPRING IS HERE! – Blender.Today Live #57
Behind the Scenes: Anatomy Model 2019
Blender Rookie: 1st Quarter 2019 My Blender Animations Compilation
Real Grass Add-on [$]
Chris’ Tutorials: ProtonVPN: Best Free VPN for Unlimited Bandwidth
FlippedNormals: CG Art Is All About the Fundamentals – Part 1
Michael Pavlovich: 032 ZBrush Folder Transpose Merge and Delete
Michael Pavlovich: 022 ZBrush Making Your Own Tiling Alpha
Michael Pavlovich: 038 ZBrush Snapshot 3D Geometry Creation and Boolean
Michael Pavlovich: 013 ZBrush BPR Filter Cel Shading Flat Shading
Michael Pavlovich: 006 ZBrush BPR Filter Overview
Michael Pavlovich: 029 ZBrush Surface Noise Dynamesh Boolean
Michael Pavlovich: 008 ZBrush BPR Filter Modulators Mask and Depth
Michael Pavlovich: 014 ZBrush BPR Filter Cel Shading Outline Edge and Cavity
Michael Pavlovich: 027 ZBrush BPR Filter Vignette and Exporting Your Image
Michael Pavlovich: 039 ZBrush Snapshot 3D Extend Quick Select Mirror and Frame
Michael Pavlovich: 004 ZBrush Material Cel Shading Preamble
Michael Pavlovich: 016 ZBrush BPR Filter Saturation and Material Shading
Michael Pavlovich: 036 ZBrush Spotlight 2.0 Basics
Michael Pavlovich: 034 ZBrush Boolean Demo Asset Creation
Michael Pavlovich: 012 ZBrush BPR Filter Cel Shading Preamble
Michael Pavlovich: 020 ZBrush BPR Filter Restore and Composite
Michael Pavlovich: 017 ZBrush BPR Filter Displace Line Sketch
Michael Pavlovich: 019 ZBrush BPR Filter Screentones
Michael Pavlovich: 041 ZBrush Snapshot 3D and Dynamesh
Michael Pavlovich: 045 ZBrush Ctl Shift Alt Modifiers and Mirror and Weld Update
Michael Pavlovich: 009 ZBrush BPR Filter Modulators Blur Cavity and Edge
Michael Pavlovich: 030 ZBrush Folder Preamble
Michael Pavlovich: 042 ZBrush Spotlight 2 Snapshot 3D Complex Alpha Creation
Michael Pavlovich: 023 ZBrush BPR Filter Overpaint Color Canvas
Michael Pavlovich: 040 ZBrush Geometry Crease Bevel
Michael Pavlovich: 025 ZBrush BPR Filter Save and Load Render Sets
Michael Pavlovich: 021 ZBrush BPR Filter Texture and Texture Overlay
Michael Pavlovich: 035 ZBrush ZRemesh 3.0 Hard Surface
Michael Pavlovich: 044 ZBrush Universal Camera
Michael Pavlovich: 026 ZBrush BPR Filter Overpaint Texture
Michael Pavlovich: 037 ZBrush Snapshot 3D Preamble
Michael Pavlovich: 018 ZBrush BPR Filter Contrast Options
Michael Pavlovich: 000 ZBrush 2019 Whats New
Michael Pavlovich: 003 ZBrush Polypaint and Polyframe
Michael Pavlovich: 001 ZBrush BPR and Materials Refresher
Michael Pavlovich: 002 ZBrush Shadow Settings and Flat Shadows
Michael Pavlovich: 031 ZBrush Folder Organization and Naming
Michael Pavlovich: 010 ZBrush BPR Filter Modulators Gray Range
Michael Pavlovich: 028 ZBrush BPR Filter Lightbox Render Sets
Michael Pavlovich: 024 ZBrush BPR Filter Overpaint Color Sketch Lines
Michael Pavlovich: 043 ZBrush Alpha Creation Techniques
Michael Pavlovich: 015 ZBrush BPR Filter Drop Shadow Reflection and Aberration
Michael Pavlovich: 033 ZBrush Folder Boolean Deform and Subtool Master
Michael Pavlovich: 005 ZBrush Material Cel Shading
Michael Pavlovich: 011 ZBrush BPR Filter Modulators RGB and Normal
Michael Pavlovich: 007 ZBrush BPR Filter Noise Setup
My favourite Blender Art on Sketchfab: 2019, week 15
Unity: Real or rendered? Real-time ray tracing | Unity at GDC 2019 Keynote
Unity: Announcing Unity and Havok Physics for DOTS | Unity at GDC 2019 Keynote
Unity: Optimizing real-time performance for mobile games | Unity at GDC 2019 Keynote
Bottle Modeling
Verge3Day, first Blender-to-Web meetup in Europe
Daily Blender Tip 219: Instant Meshes
Creating Shape Keys in blender
Brackeys: Everything coming to Unity in 2019