Unity:
Unite Berlin 2018 – Training for Automotive: Upskill Your Workforce
Unity:
Unite Berlin 2018 – Building Environments for Autonomous Vehicle Training
Unity:
Unite Berlin 2018 – Unlock your CAD Data with Unity and PiXYZ
Jimmy Gunawan:
BS LIVE 0003 / Intro to Headless Blender 3D
Why a render farm matters
New video by CG Masters on YouTube
Timelapse: Old Clock
Brackeys:
2D Movement in Unity (Tutorial)
New video by Blender Mania on YouTube
Tutorial: Magical Liquid VFX
Chris’ Tutorials:
Introduction to Scriptable Objects – Unity 2018 Tutorial
Jayanam:
Blender Modeling Tip : Link Objects
Blender Basics Course got an Update
BlenderMania:
Inside the Mind of a Professional Animator With Jim Van Der Keyl
BlenderMania:
Inside the Mind of a Professional Animator With Jim Van Der Keyl
Free add-on: NLA Additive Animation Layers
New video by Blender Cloud on YouTube
Follygon:
ZBrush Live Stream – Dragon Sculpting (part 1)
Eevee for interior design
Jimmy Gunawan:
LIVENODING 1034 / SV Voronoi Cell Dance
Pixologic ZBrush:
Sculpting a Demon Knight in ZBrush – Óscar Trejo’s ZBrushLIVE Episode 14
Pixologic ZBrush:
Teenage Mutant Ninja Turtle Fan Art Block Out- Timothy Rapp ZBrushLIVE Episode 47
Aram K:
Blackmagic Design eGPU The Good, The Bad, The Ugly ? My Two Cents
UI & Viewport Updates! – Blender 2.8
Blender Low Poly Terrain Modeling
Pixologic ZBrush:
Solomon Blair – ZBrush Mash-Up – Episode 6
Jayanam:
Blender Low Poly Terrain Modeling Tutorial
| Tutorial | How to create textures for hand-painted eyes in Blender
Follygon:
ZBrush Character Sculpting – Wibbit the Frog Wizard
Warren Marshall:
The New MODO 12 Normal Baking … Normal
Blender VR at the INDIs: Leeds, July 20th.
Unity:
Nour Creator TJ Hughes Interview [2/3]: 3rd Party Tools, Weirdness, Kickstarter
Unity:
Nour Creator TJ Hughes Interview [1/3]: Creative Process For His Food Art Game
Unity:
Nour Creator TJ Hughes Interview [3/3]: Noodle Physics and Timeline
Video – Customizable furniture
Timelapse: Abstract Cubes
Improve your Wireframe Renders in Blender! – CGC Weekly #15
Aram K:
4 Hours Drive to Shoot This…
Jimmy Gunawan:
BSLIVE 0001 / Blender and Python TuriCreate for Style Transfer
Pixologic ZBrush:
Brendon Isaiah Bengtson – Character & Prop Art for Video Games – Episode 31
Chris’ Tutorials:
Code a MonoBehaviour – Random Color Changing – Beginners Unity 2018 C# Script Tutorial
Chris’ Tutorials:
Random Color Change on Timer – Tracking deltaTime in Script – Unity 2018 Tutorial
Blender VFX: Working in Scene Referred Space
Chipper Videos:
Coughton Court English Tudor Country House Warwickshire.
FlippedNormals:
Getting Your Dream Job – Interview with Top Recruiter from DNEG
Photorealistic eye generator 1.0 [$]
14 Awesome Modeling Hacks in Blender
Chipper Videos:
Salcombe South Hams Devon.
Blender Rookie:
City Flood – Volcano Simulation Test – Blender3D
100+ Free Cycles Procedural Textures
Unity:
Unite Berlin 2018 – Substance for Unity Plugin: Better Performance, Faster PBR Workflow
Unity:
Unite Berlin 2018 – Memory Profiler: The Tool for Troubleshooting Memory-related Issues
Unity:
Unite Berlin 2018 – Unity Training Workshops Taster: Migrating to 2018.1
Unity:
Unite Berlin 2018 – Technical Deep Dive into the New Prefab System
Unity:
Unite Berlin 2018 – Optimizing Binary Deployment Size
Unity:
Unite Berlin 2018 – An Introduction to CCD IK and How to use it
Unity:
Unite Berlin 2018 – Unity Hub: A Gateway to Managing your Unity Experience
Unity:
Unite Berlin 2018 – Create Faster with Cache Server V6
Fallout: Liberty or Death Teaser Trailer – Upcoming CG Animated Mini-Series
Blender modeling & snapping tips
Unity:
Unite Berlin 2018 – Unity’s Evolving Best Practices
Unity:
Unite Berlin 2018 – Unity in Automotive: The Road Ahead
Pixologic ZBrush:
T.S. Wittelsbach – Sculpting, 3D Printing & ZBrush – Episode 21
Pixologic ZBrush:
Fukui Nobuaki – ZBrush 超入門講座 出張LIVE – Episode 9 ZBrushCoreからZBrushへのアップグレード!キャラクターモデリング編
Speed modeling time-lapse of an Alien City
Pixologic ZBrush:
Sakaki Kaoru – 3Dプリント用キャラクターの作り方 – Episode 14
Warren Marshall:
What’s In My Head #2
Jayanam:
Blender Hardsurface Modeling & Snapping Tutorial
Art Spotlight: Flying Cthulhu
New video by CG Masters on YouTube
Creating Underwater Scenes in Blender
FlippedNormals:
Concepting with Marvelous Designer & ZBrush – Premium Tutorial
Adrián Andújar’s Monsters
Zacharias Reinhardt:
14 Awesome Modeling Hacks in Blender
Trailer: Kaliyuga – The Dark Ages, a Action-Adventure & Open World Game made in UPBGE
Insight – A Game Environment
Unity:
Made with Unity Games for Mobile – Unite Berlin
ToonKit for Cycles 1.1 Adds New Nodes, ‘EasyToon’ and more [$]
Pixologic ZBrush:
How to put Scale Details on a Dinosaur – Shane Olson’s ZBrushLIVE Episode 55
Follygon:
EVERYTHING on GUMROAD is FREE?!?!
Jayanam:
UnityEvents Tutorial for Beginners
Creating a stylized LOW POLY Car in Blender
The Art of Thomas Berard Revisited
Danny Mac 3D:
P2 Introducing Character Design Semiotics
Render Layers vs View Layers – Blender Today Live
Open Bionics: Blender Used in Prosthetic Arm Creation
Challenge accepted – F16 Trophy animation (Interview)
Hard Surface Modeling in Blender | Out Now
New video by CG Masters on YouTube
Crowdrender v0.1.5 adds new network rendering goodness
FlippedNormals:
How to Get Good Topology for your Marvelous Designer Models
Unfolding Animation using Animation nodes
MiesnerMedia:
How To Deflicker Drone Footage – Davinci Resolve Quick Tip (Studio)
Follygon:
ZBrush Live Stream – Character Sculpting (Wibbit Part 6)
Jimmy Gunawan:
LIVENODING 1033 / SV Melting Text FX
Complex Fresnel texture node for Cycles
Blender Rookie:
Rubber 50 BMG Round – Blender Rookie
My favourite Blender Art on Sketchfab: 2018, week 28
Unity:
Unite Berlin 2018 – Package Manager: The Evolution of Unity Project Management
Unity:
Unite Berlin 2018 – New Addressable Asset system for speed and performance
Unity:
Unite Berlin 2018 – Roadmap
Unity:
Unite Berlin 2018 – Entity Component System, C# Job System and Burst Q&A
Unity:
Unite Berlin 2018 – Text Mesh Pro for Runtime
Unity:
Unite Berlin 2018 – Scaling CPU Experiences: An Introduction to the Entity Component System
Unity:
Unite Berlin 2018 – Improved Prefab Workflow
Match Modeling – setting reference images
How To Make Wet Maps
Jimmy Gunawan:
LIVENODING 1032 / SV FCurve In Motion Trail
Brackeys:
How to make a 2D Game in Unity
Character Modeling Workflow Tips and Interview with Sebastian Cavazzolli
Modeling and Lighting a Mridanga/Khil
Jayanam:
Unity Game Devlog : Dialogue Editor
The Art of Chris Lincoln
Add-on: QuickBool Mesh Decals/Greeble Editor [$]
Making of the music video “Forever Like the Sun”
Jimmy Gunawan:
LIVE / Intro to USDZ Augmented Reality with Blender on Mac
Aram K:
Advanced Cinematography and Color Grading /Shooting Sport Ad Style Commercial
Unity:
Sonder: Animated Film Made with Unity
Chipper Videos:
Blackpool Sands Dartmouth South Devon
Follygon:
ZBrush Live Stream – Character Sculpting (Wibbit Part 5)