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Avainsana: YouTube

Unity: Life at Unity Montreal

Jayanam: Armory3D Tutorial ThirdPerson Player Controller

Follygon: Super Smash Bros. Ultimate – Kirby Inkling Amiibo

BlenderMania: Blender Tutorial – Modeling A Wooden Bucket

BlenderMania: Blender Tutorial – Modeling A Wooden Bucket

Chipper Videos: The Wiltshire Museum Devizes.

Follygon: Pikachu + Totoro = ??? | ZBrush Sculpt and 3D Printed Toy

Thinking Penguin: Armory3D Android Export | No success (Not a tutorial and no audio)

Jimmy Gunawan: LIVENODING XX / Using Blender and XCode CreateML to train Machine Learning Model

Jimmy Gunawan: LIVENODING 1028 / ANSV Matrix Camera For Machine Learning

Pixologic ZBrush: Shane Olson – Sculpting Stylized Characters – Episode 51

Pixologic ZBrush: Importing your Agisoft PhotoScan to ZBrush 2018 – Aiman’s ZBrushLIVE Episode 4

Chipper Videos: Devizes Historic Market Town Wiltshire.

Pierrick Picaut: IWOBI attack animation in blender – making of

Follygon: Maneki Neko ga Hoshii Desu ka?

FlippedNormals: Introduction to Arnold – Premium Tutorial

Jimmy Gunawan: LIVENODING 1027 / SV Circular Mandala, Part One

Pixologic ZBrush: Use Masking to Design Bracelets for your Characters with Alina Ivanchenko – Episode 3

Pixologic ZBrush: Brendon Isaiah Bengtson – Character & Prop Art for Video Games – Episode 28

Pixologic ZBrush: RIVAL: Crimson x Chaos Developers Katon Callaway & David Viola – The ZBrush Podcast Episode 17

Jayanam: Unity Animation Editor Tutorial : UMotion

FlippedNormals: Learn to Sculpt Like a Pro in ZBrush

Follygon: How To Craft First Place In Mario Kart | Follygon

MiesnerMedia: Animation Nodes Tutorial – Abstract Twisty Arch – Blender 2.79

Chris’ Tutorials: Creating a Fireball Projectile with Movement, Collision, and Sound | Unity 2018 Tutorial

Chris’ Tutorials: Fireball: Setup for Spritesheet Animation | Unity 2018 Tutorial

Blender Rookie: Simple Stone – Tutorial Coming Saturday ?? Blender Rookie

Jimmy Gunawan: LIVENODING 1026 / AN Circular Array Fluid InFlow

New video by CG Masters on YouTube

Brackeys: DISSOLVE using Unity Shader Graph

Follygon: How To Slice Watermelon | Follygon

He77ga: Wild west part 3 retopology

Chris’ Tutorials: How to Spawn Copies of Enemies or Projectiles at Mouse Cursor Point Unity 2018 Tutorial

Chris’ Tutorials: Actions on Event Triggers Script & Inspector | OnClick, OnTriggerEnter, OnMouseDown | Unity 2018

Jayanam: Armory 3D Character Animation Tutorial

Warren Marshall: Recommended Windows Applications For 3D Artists

Follygon: How To Make Delicious Sushi | Follygon

Blender Rookie: Spaceship vs Keva Plank ? Blender Rookie

Jimmy Gunawan: LIVENODING 1025 / Armory 3D Spawn Object Node

Pixologic ZBrush: [ES-MX] Óscar Trejo – Creación de Criaturas & Personajes – Episode 11

Pixologic ZBrush: Sébastien Giroux – High Detail 3D Printed Collectibles – Episode 12

Pixologic ZBrush: #AskZBrush: “How can I import in an OBJ file that contains vertex coloring?”

Pixologic ZBrush: #AskZBrush: “How can I delete the curves that stay on a model after using an IMM Curve Brush?”

Pixologic ZBrush: #AskZBrush: “How can I delete polygons using Masking?”

Jayanam: Blender Retopoflow 2.0 Tutorial

He77ga: Genie speed sculpt

Chris’ Tutorials: All UI Components Explained | Unity 2018 Tutorial

Follygon: How To Make The Perfect Burger | Follygon

Waa Productions: HOW TO: Create KOLD’s Pop Out of Screen Effect for Thumbnails | Davinci Resolve 15

Pierrick Picaut: Livestream monster rigging part 03

Jimmy Gunawan: LIVENODING 1024 / Armory Debug Print and Random Nodes

Thinking Penguin: Trigger Animation using Animation Nodes in Blender

Thinking Penguin: Trigger Animation using Animation Nodes in Blender

Follygon: Sculpting and 3D Printing an Incredibles Puppy

Jayanam: Armory3D Engine Tutorial Node Trees

FlippedNormals: Best Way to Design Creatures in ZBrush – Creature Kit

Jimmy Gunawan: LIVENODING 1023 / Armory On Volume Trigger

Unity: ECS Overview – Intro To The Entity Component System And C# Job System 2/5

Unity: Implementing ECS – Intro To The Entity Component System And C# Job System 4/5

Unity: Implementing Job System – Intro To The Entity Component System And C# Job System 3/5

Unity: Overview – Intro To The Entity Component System And C# Job System 1/5

Unity: Using The Burst Compiler – Intro To The Entity Component System And C# Job System 5/5

New video by Blender Cloud on YouTube

Michael Pavlovich: Michael Pavlovich Live Stream

Pixologic ZBrush: Óscar Trejo & José Rosales – Pass the Sculpt – Episode 17

Pixologic ZBrush: [ES-MX] José Rosales – Conceptualización de Personajes y Criaturas para Producción – Episode 10

Pixologic ZBrush: How to Create a Flower Quickly with Just One Petal! – Michael Pavlovich’s ZBrushLIVE Episode 44

Unity: Book of the Dead – Running on MacBook Pro with eGPU

Zacharias Reinhardt: Create a Sphynx Cat in Blender (+ EEVEE Demo)

Jayanam: Armory 3D Tutorial Getting Started

Jimmy Gunawan: LIVENODING 1022 / First Test Armory Engine Logic Nodes

Pixologic ZBrush: 3D Modeling How to Train Your Dragon’s Toothless Fan Art – Ana Carolina Pereira’s Episode 8

Pixologic ZBrush: 3D Modeling a Stylized Scoped Rifle for Character Design – Shane Olson’s ZBrushLIVE Episode 50

Pixologic ZBrush: Aiman Akhtar – 3D Printing in ZBrush: Ideas to Reality – Episode 3

Warren Marshall: Inverted Boolean Thinking in MODO

Chris’ Tutorials: Control Audio Mixer Volume with Sliders | Singleton Audio Manager Tutorial Part 2 | Unity 2018

FlippedNormals: Top Tips on Becoming a Better 3D Artist

Michael Pavlovich: ZBrush 2018 Array Mesh Flower Nanomesh Pollen

Pierrick Picaut: Livestream – Monster rigging part 2

Jayanam: Blender Export to Unreal Engine 4 : UE Tools Addon

FlippedNormals: 5 Mistakes Every Artist Makes When Making Faces – Art Fundamentals

MiesnerMedia: How To Make A Static Particle Field – Fusion/Resolve 15 Tutorial

Michael Pavlovich: 001 Pros for Native ZBrush Rendering

Michael Pavlovich: 000 ZBrush Image Based Lighting Intro

Michael Pavlovich: 003 Shadow and AO Settings

Michael Pavlovich: 002 Cameras and View

Michael Pavlovich: 005 Render Passes and Image Size

Michael Pavlovich: 004 Lights and Materials

Michael Pavlovich: 007 Background Image

Michael Pavlovich: 006 Materials and Polypaint

Michael Pavlovich: 008 LightCap and Macro

Michael Pavlovich: 009 Custom Floor Plane

Michael Pavlovich: 010 Importing HDR Images

Blender Rookie: Rigid Body Pins ? Blender Physics

Chris’ Tutorials: Custom Unity Events and Delegate Actions in Inspector | Unity 2018 C# Game Development

Chris’ Tutorials: Easy Singleton Audio Manager | Unity 2018 Game Development C#

Jimmy Gunawan: DEMO / Simple Blender Fluid Fountain and Eevee

Jimmy Gunawan: LIVENODING 1021 / SV Procedural Fountain 1

Brackeys: New way of CODING in Unity! ECS Tutorial

Jayanam: Unity Android Indie Game Devlog

New video by CG Masters on YouTube

Blender Rookie: Text Embossing Particle Effect ??‍? Blender Rookie

Jayanam: Blender 2.8 Development News : Outliner, Wireframes…

Jimmy Gunawan: LIVENODING 1020 / The Matters of UV Flipping

Aram K: Perfect Skin Tones in Davinci Resolve Advance Tutorial

Pixologic ZBrush: #AskZBrush: “All my Subtools just scattered in the viewport? How can I fix this?”

Pixologic ZBrush: #AskZBrush: “How can I fill a Subtool with color when using a layer in record mode?”

Pixologic ZBrush: #AskZBrush: “How can I disable ’SubPalette Popup’ after storing my Config?”

Waa Productions: HOW TO: Fly through Objects in Videos | Davinci Resolve 15 and 14

Pierrick Picaut: P2DESIGN Livestream – Monster Rigging

Jayanam: Blender Character Rig Tutorial

Unity: 3D Game Kit Behind The Scenes: Shaders and Code 3/3

Unity: 3D Game Kit Behind The Scenes: Audio, LOD Groups and Culling 2/3

Jimmy Gunawan: LIVENODING 1019 / SV Pixel To Musical Instrument

Pixologic ZBrush: Ashley A. Adams – Creature & Character Concept Sculpting – Episode 51

Blender Rookie: How To Make Rigid Body Chain ✍? Blender Tutorial

Pixologic ZBrush: Solomon Blair – ZBrush Mash-Up – Episode 4

Unity: 3D Game Kit Behind The Scenes: Project Overview 1/3

Unity: Universal GameDev Challenge Finalists

Lars Mezaka: Terrain: Blender to Unity

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