Book of the Dead – Running on MacBook Pro with eGPU
With Metal support and external GPUs, Unity’s editing and rendering environment drove the Book of the Dead’s hyperrealistic scene with incredible performance on a MacBook Pro. As seen on the massive WWDC stage screen, the demo runs at a solid 30 FPS in real-time, using Unity’s HD scriptable render pipeline — a real feat, and proof of performance for the MacBook and eGPU.

(Video capture from the Book of the Dead project shown at WWDC 2018.)

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