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It’s Monday not Mundane | VSE Animation Timelapse

Blender for Blogs: 3D TEXT for Video Editing

Jimmy Gunawan: DEMO / Eevee Lines Just Add Noise

Jimmy Gunawan: LIVENODING 1111 / SV Intermediate Lightning Setup

Brackeys: ANIMATE 2D CHARACTERS in Unity

Art Spotlight: Jerry Seinfeld’s Kitchen

Gabriel Aguiar Prod.: Unity Shader Graph – Introduction Tutorial

Stylised Game character workflow – part01

Waa Productions: Hyperzoom Hyperlapse Effect (Benn TK Ryan Nangle) | DaVinci Resolve 15 Tutorial

SCATTr – Free Tool for Procedural Texturing

Jayanam: Unity Tutorial : Drag Gameobject with Mouse

Learn Color Grading: FAQ – Black Friday Deal

Chipper Videos: Blender Tutorial: Create A Simple 3d Golf Ball.

Vraag – A higher-level library for Blender scripting

Importing a Game Character from Blender to Unity

Blender 2.8 UI Widgets Addon

Follygon: Sculpting Jon Snow Into A White Walker

How to Terraform Mars in Blender!

Create a Dragon in Blender

Jayanam: Blender 2.8 Python Addon for UI Widgets

Blender Rookie: Fractal Saturday 4 – #BlenderRookie

The Art of Alex Vorador

Modeling & rigging R/C Buggy using Eevee viewport

Jimmy Gunawan: LIVENODING 1110 / SV Digging Into The Matrix Of REDDIT

Follygon: Preparing ZBrush Models for Full Color Printing

Timelapse: Using 3D Models to Create a Painting

Pierrick Picaut: NOARA GAME CHARACTER CREATION PIRANHA part01

Best of Blender Artists: 2018, week 47

Zacharias Reinhardt: Create a DRAGON in Blender (for 3D Printing)

Blender 2.7 – The Comprehensive Handbook Review

Unity: Pixonic’s Recipe for Success: Pairing Ads & IAP in War Robots – Unite LA

Chipper Videos: Blender Tutorial: Create A Simple Tubular Cage From A Solid Object

Unity: Private video

Unity: Optimize Performance to Lift Player Retention – Unite LA

Unity: Developing Immersive Experiences With ARCore – Unite LA

Unity: Advantages of 2D Tilemaps for mobile games – Unite LA

Unity: Best Practices for Fast Game Design in Unity – Unite LA

Unity: Look Ma, No Jutter! Optimizing Performance Across Oculus Mobile – Unite LA

Unity: The Next Frontier in Ad Innovation for Mobile – Unite LA

Toonkit For Cycles 1.2 Released with early 2.8 support, and 25% OFF [$]

New video by Blender Cloud on YouTube

Learn Color Grading: Black Friday: $600 Off (The Ultimate DaVinci Resolve Course Bundle)

Blender 2.8 GPU module API : Draggable UI widgets

Chocofur Black Friday Cyber Monday – 30% Off [$]

Blender Market Black Friday Sale: 25% Off [$]

Free Downloads: Grease Pencil Projects

Asset Sketcher v1.2 [$]

masterxeon1001: BLACK FRIDAY SALES!

Jimmy Gunawan: LIVENODING 1109 / SV Parsing DRUBUBU For Voxel Art

Jimmy Gunawan: LIVENODING 1108 / SV Procedural Wires Using Grease Pencil

Jayanam: Blender 2.8 Tutorial : GPU Python Addon API

Follygon: Follygon’s Complete Stylized Character Sculpting Process

Low Poly Garbage Truck – Blender Speed Modelling

FlippedNormals: Blender – FlippedNormals Lighting Scenes – 50% off

Learn Color Grading: GoPro Slow Motion Settings – DaVinci Resolve

Behind the Scenes: Virtual Reality

CGLounge Interview with Reynante Martinez

Blender Rookie: Physics Simulation Cycles & Eevee – #BlenderRookie

Tutorial: Modeling a Gold Watch

Unity: Deep dive into networking for Unity’s FPS Sample game – Unite LA

Christmas Competition 2018

Tutorial: Making a bed with modeling cloth

Pixologic ZBrush: Conceptualización de Personajes y Criaturas para Producción – José Rosales – Episode 19

Pixologic ZBrush: Stylized Character Sculpting – Ben De Angelis ”Follygon” – Episode 7

Pixologic ZBrush: Sculpting, 3D Printing, & ZBrush 2018 – T.S. Wittelsbach – Episode 32

Follygon: Live ZBrush Q&A – Most Common Questions I receive

FlippedNormals: Sculpting a Realistic Female Face in ZBrush – 50% Off!

Sketchfab adds ’Ground Shadows’

PureRef – freeware reference images manager

Unity: We Love Performance! How Tic Toc Games Uses ECS in Mobile Puzzle Games – Unite LA

Unity: ECS Track: Graph Driven Audio in an ECS World – Unite LA

Unity: How to use Unity’s Addressable Asset system for speed and performance – Unite LA

Unity: ECS Track: LOD and Culling Systems That Scale – Unite LA

Unity: ECS Track: Deep Dive into the Burst Compiler – Unite LA

Unity: ECS Track: Spline Based AI Agents – Unite LA

Unity: How to troubleshoot memory-related issues with Unity’s Memory Profiler – Unite LA

Unity: C# Job System + ECS usage and demo with Intel – Unite LA

Unity: ECS Track: Welcome and General Overview – Unite LA

Unity: ECS Track: The Evolution of the ECS API – Unite LA

Unity: ECS Track: Streaming and Serialization – Unite LA

Unity: ECS track: Building Megacity, a living, breathing world, on a shoestring budget – Unite LA

Unity: ECS Track: Using the Entity Debugger – Unite LA

Behind the Scenes: El Aeronauta

Furiosa – Blender 2.8 EEVEE

Blender 2.8 screencast addon VUr: Use GPU module

Loft interior tutorial series | part 3: industrial feel

Pixologic ZBrush: High Detail 3D Printed Collectibles – Sébastien Giroux – Episode 18

Pixologic ZBrush: (Part 2) 3D Printing in ZBrush: Ideas to Reality – Aiman Akhtar – Episode 24

Pixologic ZBrush: (Part 1) 3D Printing in ZBrush: Ideas to Reality – Aiman Akhtar – Episode 24

Jimmy Gunawan: BSLIVE 0012 / Cleaning Up 3D Scan Mesh For Sketchfab and AR USDZ

Blender 2.8 Boolean Selection Methods: Intersect, Difference, Add, Subtract

Jimmy Gunawan: LIVENODING 1106 / SV Sampling UV Color Within 3D Space

Jayanam: Blender 2.8 Screencast Addon : GPU Shader Python API

Follygon: The Great Prince of the Forest #5 – ZBrush Digital Sculpting

Theme Editor Add-on [$]

New video by CG Masters on YouTube

Create Volumetric Logo Animation with EEVEE

Ranch Computing: Black Friday offer for your Blender projects [$]

Blender developers meeting notes – 2018-11-19

LaVoum – Animated Music Video

”Look mom no 3d objects!” – Blender Compositing Tutorial

Pixologic ZBrush: Character Sculpting – From Realistic to Stylized & Back – Donna Urdinov – Episode 7

Pixologic ZBrush: Stylized Character Art – Alina Ivanchenko – Episode 6

Pixologic ZBrush: ZBrush for 2D Line Art & Illustration – Tony Leonard – Episode 23

Pixologic ZBrush: Sculpting, VR & Positivity with Ana Carolina Pereira – Episode 15

Jimmy Gunawan: LIVENODING 1105 / SV Procedural Stars From Pixel Alpha

Jayanam: Unity Low Poly Game Kit : New Prefabs

Aram K: How to Calibrate Computer Monitor with i1display pro – Display Calibration with DisplayCal

Learn Color Grading: Coming soon…Black Friday sale (DaVinci Resolve course bundle)

Follygon: Live Critique #1 – ZBrush Digital Sculpting

EEVEE Goodies! ? Blender Today Live #040

Using Matcaps with EEVEE

Unity: Getting started with the Lightweight Render Pipeline – Unite LA

Unity: Real-world gaming: A new way to bring fantasy to everyday life – Unite LA

Unity: Connected Games: Building Real-time multiplayer games with Unity and Google – Unite LA

Unity: Connected Games: Unity’s new networking foundation – Unite LA

Unity: How to leverage MixPlay interactivity to grow your audience on Mixer – Unite LA

Pixologic ZBrush: Fungisaurs Co-Creator, 3D Smiths CEO, & 3D Artist Aiman Akhtar – The ZBrush Podcast

Chris’ Tutorials: Learn LibreOffice Calc 6 in Under 30 MInutes | Complete Tutorial for Beginners

MiesnerMedia: How to use Fusion Mattes in the Color Page – Davinci Resolve 15.2 Tutorial

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