How to use Unity’s Addressable Asset system for speed and performance – Unite LA
Unity’s new Addressable Asset system makes it much easier to manage your game assets and project workflow, and it gives you better options to optimize performance. This advanced session from Unite LA teaches you how the new system works and explores some common and challenging use cases.

Stephen Palmer (Build Pipeline/Asset Bundles Lead, Unity Technologies)
BIll Ramsour (Build Pipeline team, Unity Technologies)

View on YouTube


Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>