ECS track: Building Megacity, a living, breathing world, on a shoestring budget – Unite LA
Learn how we built the Megacity demo in this Unite LA session. Get an introduction to the editing tools developed for streaming worlds and how we utilized nested prefabs and variants to manage permutations and ease content production. In addition, you will learn about the optimizations made to render the scene.

Martin Vestergaard Kümmel (Technical Art Director of Sample Games, Unity Technologies)

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