Learn how to make photorealistic ice in Blender 🧊 Even if you’ve never used BSDF shader node before.

We’ll use Eevee as well as Cycles and you can add a lot of your own variation to the final result by changing the roughness, using different noise scales and introducing new types of noise to create different types of ice.

In this tutorial for CG Cookie, Chris Bailey (@CBaileyFilm) will shows you how to make photorealistic procedural ice using blender’s powerful principled BSDF shader node.

[0:27] Starting with the default cube
[0:47] Displacement modifier
[1:30] Bevel modifier
[2:00] Shader editor – adding materials
[2:20] Making the ice cube transparent 🧊
[4:30] Adding HDRIs
[6:45] Adjusting the roughness of our ice
[7:30] Switching to Cycles
[8:15] IOR = Index of Refraction

This tutorial is great for beginners and pros alike. Chris explains every detail while getting straight to the point. Enjoy! 🧊

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