Speed Level Art – Lunar Base – Unreal Engine 4
#speedLevelDesign #ue4
Lunar Modular Base – Unreal Engine 4
This project has been done in my year 3 studies at @IAD3D Montpellier. This project was a team effort with @Kelian Buiatti.
Perfect subject to train on a SCIFI Design and focus on various technical aspects such as :
– Fully complex & customizable shaders (modular base & props)
– Using Mixer for the landscape layers
– Using procedural Tools : Generating a 4km x 4km lunar crater with WM
– Better landscape material with Distance Uvs, dynamic sand, tesselation
– Rocks Shader using Mesh Distance Field, terrain blending, Top planar dust and more..
– Optimizing a complete playable scene (LODs / lightmap density / light complexity / texture sizes / collisions)
We also used the Star Citizen Worflow for all the modular elements regarding the core base. Decals & Trims Material. Custom Normals.
– Plants by Quixel Megascan
== Links ==
Sketchfab https://sketchfab.com/alpha-fr
ArtStation https://www.artstation.com/alpha16
Twitter https://twitter.com/AlphAIFr
Website http://www.alphas-projects.com/
Instagram: https://www.instagram.com/alpha_ue4/
Environment Team:
Kélian BUIATTI : https://www.artstation.com/kelian_bui…
Stéphane Charré: https://www.artstation.com/alpha16
== Music used ==
AudioWorkshop Team
Valentin Brousse
William Dupis
Maxime Engel
Cyril Paradol
== PC SPECS ==
I7 6700K
32 GB DDR4
GTX 1070