Pierre Schiller writes: Blender uses the Graph Editor (AKA the F-curve editor) to create the keyframes needed for an ACTION. To store that action data set, you need the Dopesheet window set to ACTION EDITOR. Once you finish your action, you can use it contained in an #ANIMATION CLIP which you can push to the […]

The post Blender NLA – ACTIONS clips DEMYSTIFIED [Export to Unity, Lens Studio, Spark AR, etc] appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/09/13/blender-nla-actions-clips-demystified-export-to-unity-lens-studio-spark-ar-etc/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>