Pierre Schiller writes: Blender’s eevee viewport can help you decide the look of your next toon shaded project. We will review the #GuiltyGear shading covering all you need to know to recreate the look in #realtime. I will guide you from the Softimage techniques in which the original game was created all the way into […]
The post Guilty Gear shader in Blender 2.8 appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2019/08/20/guilty-gear-shader-in-blender-2-8/
via IFTTT