NVIDIA developer Patrick Mours has released a patch for Optix raytracing acceleration in Cycles. His code adds a completely new rendering 'backend', next to Cuda and OpenCL. The code is currently in review, but first results already predict a 25-50% render speedups. Patrick writes: Over the past few months, NVIDIA worked closely with Blender Institute […]

The post SIGGRAPH: Accelerating Cycles using NVIDIA RTX appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2019/07/29/siggraph-accelerating-cycles-using-nvidia-rtx/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>