Capturing real-world materials for real-time development – Unite LA | AutoTech Summit
Two Unity 3D content-creation experts demonstrate how to capture real-world materials, such as leather, fabrics, plastics, rubber and non-reflective metals using low-cost, easily-accessible photography equipment and the photometric stereo technique and then bring them into Unity for developing automotive applications.

Speakers:
Camille Rail (Unity Technologies)
Luc Vo Van (Unity Technologies)

Slides: https://www.slideshare.net/unity3d/capturing-realworld-materials-for-realtime-development-unite-la

Learn more about Unity for Automotive: https://unity.com/solutions/automotive-transportation

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