New tools for graphic realism in automotive – Unite LA | AutoTech Summit
Adam Myhill, Unity’s Head of Cinematics, shows you how you can achieve high-end graphics in Unity for automotive applications. Learn how Unity’s High-Definition Render Pipeline (HDRP), Cinemachine, Timeline, and the Post-Processing Stack can be used to produce stunning visuals with maximum fidelity for real-world materials.
Adam Myhill (Unity Technologies)
Learn more about Unity for Automotive: https://unity.com/solutions/automotive-transportation