Jan van den Hemel writes: When you’ve recorded a motion capture animation of a character holding a sword or some other weapon with both hands, the hand positions may not be exactly where you want them to be. You can manually adjust the hand animation, but a much easier and more accurate method uses IK […]

Source

from BlenderNation https://www.blendernation.com/2022/06/10/using-two-handed-props-in-mocap-animation/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>