Jan van den Hemel writes: Previously we looked at adding displacement detail with alpha textures in Sculpt Mode. While you need a lot of geometry for that, you can use the same textures on very Low Poly models by texture painting directly onto the displacement map.

Source

from BlenderNation https://www.blendernation.com/2022/06/03/perfect-displacement-with-low-poly-meshes/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>