Sanctus writes: Procedural texures and Arrays When you have different objects you can use the random output of the object info node to get a different value for each duplicate, but on arrays that doesn’t work because they are all the same object. I found this method to force a random value per array duplicate […]

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from BlenderNation https://www.blendernation.com/2021/04/21/procedural-textures-how-to-get-random-values-in-array-duplicates/
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