Sprite Fright’s rigger Demter Dzadik has shared a blog post on the Blende Cloud outlining the strides Blender has made in viewport performance, specifically when it comes to animated characters. Rigger Demter Dzadik talks scene and rig performance in Sprite Fright — and reveals just how fast Blender has become. ?https://t.co/cbonJ4ooHf#b3d — Blender Cloud (@Blender_Cloud) […]

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from BlenderNation https://www.blendernation.com/2021/04/21/sprite-fright-benchmarks-blenders-improved-scene-and-rig-performance/
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