Pierre Schiller writes: How can we customize lighting surfaces in our #3d models for #anime production? I will present a proof of concept in #Blender using mask (factors) for shaders. The setup will involve working in Texture Paint mode. This is an advanced tutorial for it is required you have previous experience using the Texture […]

The post Anime Stylizing Light in Blender 2.8 (proof of concept) appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2019/12/19/anime-stylizing-light-in-blender-2-8-proof-of-concept/
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