Pierre Schiller writes: Blender’s eevee viewport can help you decide the look of your next toon shaded project. We will review the #GuiltyGear shading covering all you need to know to recreate the look in #realtime. I will guide you from the Softimage techniques in which the original game was created all the way into […]

The post Guilty Gear shader in Blender 2.8 appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2019/08/20/guilty-gear-shader-in-blender-2-8/
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