NVIDIA developer Patrick Mours has released a patch for Optix raytracing acceleration in Cycles. His code adds a completely new rendering 'backend', next to Cuda and OpenCL. The code is currently in review, but first results already predict a 25-50% render speedups. Patrick writes: Over the past few months, NVIDIA worked closely with Blender Institute […]
The post SIGGRAPH: Accelerating Cycles using NVIDIA RTX appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2019/07/29/siggraph-accelerating-cycles-using-nvidia-rtx/
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