BSLIVE Remixing 3D Assets from Sketchfab using Blender and Reality Composer
In this episode, I am taking you through the process of mixing 3D assets that you grab from Sketchfab, turning it into format ready for AR like GLTF or USDZ and then composing everything using Reality Composer app for use on iPad.

This will become a very common things in near future, so Blender 3D artists who are a good modeler, texture artists, and also 3D rigger and animator can start building libraries some general use 3D assets. Just like what some 3D artists are have done on Sketchfab.



Blender PocketMesh Asset AddOn

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