Aidy Burrows writes:   Following on from the Substance Designer style workflow in Blender, here are some more tips for taking normal map creation to the next level! We’ll cover… How to combine black and white heightmaps with normal map textures together in the shader editor. The normal map matcap is great for sculpting, here […]

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from BlenderNation https://www.blendernation.com/2019/07/28/advanced-normal-map-creation-tips/
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