DEMO / Converting PIXAR Toy’s Story ”Andy’s Room” by Alberto to USDZ
Here is another demo of USDZ conversion of a large set scene asset into Apple USDZ for Augmented Reality aka AR Quick Look the way Apple called it for iOS, works on iPhone and iPad only for now.

I am using Blender 3D to prepare the assets.

1. Original source of Pixar’s Andy’s Room 3D asset by Alberto at Sketchfab:

2. Download the 3D asset as FBX file.
3. Import into Blender 2.79 for now. But in the future 2.80 allow proper GLTF import with PBR material.
4. Export out as GLTF asset with separate textures.
5. Sometimes textures are too big, so you might want to resize the textures so that it will work on iOS devices.
6. Convert into zipped USD file aka USDZ using Kacey Coley python script. You need compiled Pixar USD on MacOS to do this:
https://github.com/kcoley/gltf2usd
7. Airdrop into iPhone or iPad.
8. Enjoy Andy’s Room!

The final size of Andy’s Room is just under 100 MB. You need to make the size smaller in order to work on iPhone or iPad. I manage to scale it to 20 MB.

I have a big hope on this AR thing and Apple seems to be pretty serious about it. Fingers crossed for Apple AR Glasses.

So far I have been doing experiment converting other people’s 3D assets, and thinking some ideas for looping 3D assets.

I am hoping that USDZ can grow to be more like Sketchfab, allowing some interactions. Maybe even being able to embed USDZ into Apple Pages and Books.

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>