Game Asset Pipeline Stylized Rock : Sculpting
This is the first part of a game asset creation series in in which I show the pipeline for creating a stylized rock.

In this first part I use Blender 2.8 for sculpting the rock. I use the brushes from Michale Vicente aka Orb, that you can download for free from here:

In the next part I will show the retopology for the rock and he UV unwrapping of the resuting low poly mesh.

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Production Music courtesy of Epidemic Sound:


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