BSLIVE 0014 / Working With PBR Material for GLTF and Apple USDZ
A quick video showing all the procedures for automating the process of preparing PBR Material for GLTF and also Apple USDZ iOS 12 for Augmented Reality.

BLOG:
https://blendersushi.blogspot.com/2018/09/pipeline-using-cycles-material-nodes-to.html

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>