Unity at GDC – ECS for Small Things
March 23, 4:00 pm (San Francisco) – Learn about Unity’s new solution for creating smaller, faster, lighter experiences that will enable you to reach everything from entry-level devices to wearables. Our advanced compression techniques, combined with our Entity Component System architecture, leads to fast delivery, loading, and start-up times. Gain an understanding of what Unity’s small solution is and what the various deployment options it makes possible. Learn about how it relates to the other Unity data-oriented design efforts and how we’re thinking about small code going forward.

Vlad Vukicevic, Senior Engineer, Emergent Technology at Unity

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