Unity at GDC – Scriptable Render Pipeline Intro & Lightweight Rendering Pipeline
March 22, 4:15pm (San Francisco) – Learn about Unity’s new Scriptable Render Pipeline (SRP). Andy Touch gives a high-level overview of the technology and demonstrate how to set up the Lightweight Scriptable Render Pipeline in the editor. Learn about the performance advantages that SRP can bring to projects targeting lower-end devices.
Andy Touch, Product Content Evangelist at Unity