Rico Cilliers writes: In this video I show a simple way of baking thickness maps from high-poly onto low-poly geometry. Thickness maps are useful in many textures, as they mask out the areas on the model that have less volume. Typically I use them in character skin shading setups.

The post Baking Thickness maps in Blender 2.8 appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2018/09/12/baking-thickness-maps-in-blender-2-8/
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