Avainsana: YouTube
Blender: Keynote – Ton Roosendaal
Pixologic ZBrush: ZBrush 2019 – Character Design & Conspiracy Theories with Matt ”The Redbeard” Thorup – Episode 22
Jimmy Gunawan: LIVENODING 1203 / Procedural Star Circle Mesh Merge 2D Node
Unity: VICKY: A 1-hour brainstorming technique for game jams – Unite Copenhagen
Unity: Architecting a growing world | Diner DASH Adventures – Unite Copenhagen
Unity: Creating content-heavy, story-driven games | Wooga – Unite Copenhagen
Unity: Creating VR and MR experiences using Varjo VR-1 and XR-1 – Unite Copenhagen
Unity: Unity XR platform has a new architecture – Unite Copenhagen
Unity: How to design with feedback and game feel in mind – Unite Copenhagen
Unity: Scaling Unity Up: Witcher Craft – Unite Copenhagen
Unity: A publisher’s journey on the Unity Asset Store – Unite Copenhagen
Unity: How the High-Definition Render Pipeline unlocks graphics – Unite Copenhagen
Unity: How to improve visual rendering quality in VR – Unite Copenhagen
Unity: XR reinvents the documentary with portals and photogrammetry – Unite Copenhagen
Unity: Baking at the speed of light: lightmapping for beginners – Unite Copenhagen
Unity: Baking at the speed of light: lightmapping for beginners – Unite Copenhagen
Unity: Building effects with VFX Graph in the Spaceship demo – Unite Copenhagen
Gabriel Aguiar Prod.: Unique Projectiles Vol. 2 – Showcase
Chipper Videos: Blender 2 80 Beginners Tutorial: How To Animate A Coil That Extrudes Along A Spiral Path.
Learn Color Grading: How Come The Vectorscope Doesn’t Differentiate Skin Tones? DaVinci Resolve 16
Aram K: Loco Trailer
Chipper Videos: Blender 2 80 Beginners Tutorial: How To Create A Simple 3d Glitter Ball.
Chris’ Tutorials: Syncing Clips from Multiple Cameras | New Sync Bin in DaVinci Resolve 16 Tutorial
Chipper Videos: Blender 2.81: How To Edit A Long Sequence Of Video Clips Using Short Cuts And Proxies.
Jayanam: Blender 2.8 Medieval Shield Tutorial – Collab with Grant Abbitt: Part 1
Blender: Saçmalık
Jimmy Gunawan: LIVENODING 1202 / SV Abstract Shapes Furniture Using Grease Pencil and Nodes
Pixologic ZBrush: ZBrush 2019 – ZBrush Guides: Make it Happy in ZBrush with Pablo Munoz Gomez – Episode 28
Jimmy Gunawan: LIVENODING X / SV First Look Merge Mesh 2D to Generate Random Shapes
Pixologic ZBrush: ZBrush 2019 – Sculpting Stylized Characters with Shane Olson – Episode 100
Blender: LIBRARY OVERRIDES ? Blender Today Live #80
FlippedNormals: Don’t Do Your Own Concept Art as a 3D Artist
CG Boost: Animated 2D Drawing Effect in Blender
Aram K: Turn Boring Locked Shot Into Hand Held Camera Movement
Blender Rookie: Molecular Script Texturing Experiments – Blender 2.8
Chipper Videos: Blender 2 80 Beginners Tutorial: How To Create Simple 3d Pool Ball.
Pixologic ZBrush: [EN & RU} ZBrush 2019 – How to Sculpt Without Concept and Survive with Alina Ivanchenko
Chris’ Tutorials: New Stop Motion Effect in DaVinci Resolve 16.1
Chris’ Tutorials: Are Your Videos Boring? – New Boring Detector in Resolve 16.1 Tutorial
Pixologic ZBrush: [PT-BR] ZBrush 2019 – A Indústria de Games, Arte 3D e Realidade Virtual com Ana Carolina Pereira
Pixologic ZBrush: ZBrush 2019 – Character Art for Video Games with Brendon Isaiah Bengtson – Episode 59
Pixologic ZBrush: ZBrush 2019 – Kermaco: Mech Design with Ara Kermanikian – Season 2 Episode 8
Jimmy Gunawan: BSLIVE / Converting MMD Hatsune Miku into Augmented Reality Experience
Chris’ Tutorials: Introduction to Prefabs in Unity 2019 for Beginners
Blender Rookie: Basics Of The Molecular Script Addon – Blender 2.8
Unity: Unity’s VR construction worker-safety training program – Unite Copenhagen 2019
MiesnerMedia: Particle Pyro Trails – Part 2 – Refining the look (Houdini + blender walk through)
Jayanam: Blender 2.8 New Features for Stylized Hardsurface Sculpting
Jimmy Gunawan: DEMO / Hatsune Miku Wavefile version 2
Pixologic ZBrush: ZBrush 2019 – Creación de Criaturas & Personajes con Óscar Trejo – Episodio 41
Jimmy Gunawan: BSLIVE / Using VRoid Studio and Blender 2.80 to Make AR Virtual Idol
Sketchzombie: Resident Evil: Nemesis Sculptris Time-lapse
Pixologic ZBrush: ZBrush 2019 – 3D Printing in ZBrush: Ideas to Reality with Aiman Akhtar – Episode 49
FlippedNormals: Projecting High-Res Models in Blender 2.8 using Shrinkwrap
MiesnerMedia: Particle Pyro Trails – Houdini tutorial (Part 1 – The important part)
Pierrick Picaut: TEASER The art of effective rigging in blender
Pixologic ZBrush: ZBrush 2019 – Creature & Character Concept Sculpting with Ashley ’A_Cubed’ Adams – Episode 92
Pixologic ZBrush: ZBrush 2019 – Mike T Artworks: Illustration by the Way of Sculpture with Mike Thompson – Episode 32
Unity: Future mobility, smart cars and autonomous driving – Unite Copenhagen
Unity: How to generate game character behaviors using AI and ML – Unite Copenhagen
masterxeon1001: #hardops – Alt + V+ / Export
Unity: Unity Simulation’s game testing solution – Unite Copenhagen
Unity: Increase iteration speed from beginning to launch – Unite Copenhagen
Unity: The benefits of running simulations in the cloud – Unite Copenhagen 2019
masterxeon1001: #hardops – Curium Update1
Jayanam: Blender 2.8 Base Mesh for Sculpting
Pixologic ZBrush: ZBrush 2019 – Sculpting Stylized Characters with Shane Olson – Episode 99
Blender: 2.81 BETA // 2.82 ALPHA ? Blender Today Live #79
Unity: Overview of Havok Physics in Unity – Unite Copenhagen
Unity: Bringing 2D characters to life with sprite rigging – Unite Copenhagen
Unity: What’s ahead for film and animation with Unity 2020 – Unite Copenhagen
Unity: Mesh sculpting for realistic terrain features – Unite Copenhagen
Unity: ProBuilder tips and tricks – Unite Copenhagen
Unity: Extending the Editor with UIElements – Unite Copenhagen
Unity: Real-time CG animation: Unpacking the Sherman project – Unite Copenhagen
Unity: Unity asset workflows for film and animation pipelines – Unite Copenhagen
Unity: New 2D graphics features – Unite Copenhagen
Unity: Improve your workflows with Presets – Unite Copenhagen
FlippedNormals: How to Improve Your 3D Sculpting Super Fast
Warren Marshall: Practical Booleans : More Steak, Less Sizzle
Unity: Extending the Animation Rigging package with C# – Unite Copenhagen
Unity: Introducing Animation Rigging for 2019.3 – Unite Copenhagen
Unity: How to create photorealistic representations using Unity’s HDRP – Unite Copenhagen
New video by CG Sky on YouTube
Blender Rookie: Sand Man’s Final Stand – Molecular Script Blender 2.8
Chris’ Tutorials: How to Add Effects to Multiple Clips with One Adjustment Clip – DaVinci Resolve 16 Tutorial
Unity: Introducing the new Input System – Unite Copenhagen
Unity: Introducing the new Input System – Unite Copenhagen
Chris’ Tutorials: Todoist – How to Make a Prioritized List with Nested Sub Tasks – Tutorial
Pixologic ZBrush: ZBrush 2019 – Creating on the Fly with ZBrush! with Miguel Guerrero – Episode 4
masterxeon1001: #b3d – QuadRemesher Addon
Chipper Videos: Blender 2 80 Tutorial: How To Create An Unbreakable Swinging Ball And Chain.
Pixologic ZBrush: 2019 ZBrush Summit – Newt Studios Full Presentation
Unity: Busting mobile user acquisition myths – Unite Copenhagen
Unity: Monetizing in a privacy-friendly way – Unite Copenhagen
Unity: Best practices for distributing a mobile game – Unite Copenhagen
Unity: Optimizing your game post-launch | Triangle Studios – Unite Copenhagen
Unity: How FuturePlay increased earnings using GameTune – Unite Copenhagen
Unity: Start monetizing with Unity Ads – Unite Copenhagen
Unity: Take your game to new markets with the Unity Distribution Portal – Unite Copenhagen
Unity: Player engagement: The right KPIs for your game – Unite Copenhagen
CG Boost: Blender 2.8 Beginner Tutorial – Part 15: Cycles Rendering (final part)
Jayanam: Unity UI Panel Fade Tutorial
Pixologic ZBrush: [ES-MX) ZBrush 2019 – Creación de Criaturas & Personajes con Óscar Trejo – Episode 40
FlippedNormals: Top Tips in Blender 2.8 You Probably Didn’t Know
Gabriel Aguiar Prod.: Indie Game Devlog #03 – New Mechanic, Cutscenes and 1st Enemy
Pixologic ZBrush: ZBrush 2019 – Character Design & Conspiracy Theory with Matt Thorup ”Redbeard” – Episode 21
Pixologic ZBrush: ZBrush 2019 – Character and Creature Concept Sculpting with Ashley A. Adams – Episode 91
Sketchzombie: Intro to Digital Sculpting preview
Unity: Maximizing visual fidelity in VR: HDRP support – Unite Copenhagen
Unity: Overview of physics in DOTS – Unite Copenhagen
Unity: The science behind the UIElements Renderer – Unite Copenhagen
Unity: Optimizing GPU performance of RAID: Shadow Legends – Unite Copenhagen
Unity: Bringing Call of Duty to mobile – Unite Copenhagen
Unity: Getting started with Burst – Unite Copenhagen
Unity: Using Entity Command Buffers – Unite Copenhagen
Unity: Improve your performance using Intel’s GPAs – Unite Copenhagen
Unity: Options for Entity interaction – Unite Copenhagen