Improve your performance using Intel’s GPAs – Unite Copenhagen
This talk shows you how to maximize your Unity game performance on a wide range of hardware. Learn how to use Intel Graphics Performance Analyzers (Intel GPA) to identify and quantify common performance bottlenecks, how to mitigate them, and how to validate optimizations. Using exciting new Intel GPA features, Valerv reveals how to gain deeper knowledge of the runtime execution of your game, easily identify problematic frames, and improve your game’s overall performance.

Speaker: Valery Carpentier – Intel

Slides available here: https://www.slideshare.net/unity3d/improve-the-performance-of-your-unity-project-using-graphics-performance-analyzers-unite-copenhagen-2019

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>