Introducing Animation Rigging for 2019.3 – Unite Copenhagen
Animators, rigging technical artists and developers can all benefit from the Animation Rigging package. The package provides a library of rig constraints that can be used to procedurally control skeletal animation at runtime. Unity 2019.3 lets you keyframe the rig constraints in Timeline to author new animation clips in the Unity Editor. Learn how to set up rigs for animation authoring and see a variety of examples for game content creation as well as runtime interactive gameplay.

Speaker: Dave Hunt – Unity

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