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Intermediate Tutorial: Low-Poly Nuclear Power Plant Asset | 3D Game Assets

MantaFlow: 3 NEW features you will LOVE!

Jimmy Gunawan: LIVENODING 1057 / SV Procedural Slicing Using Voronoi and Boolean

Jimmy Gunawan: LIVENODING 1056 / SV Kafkaesque Suzanne Head

Pixologic ZBrush: [ES-MX] Conceptualización de Personajes y Criaturas para Producción – José Rosales – Episode 13

Pixologic ZBrush: Sculpting Skin Details for the God of War Troll Fan Art – Brendon Isaiah Bengtson – Episode 34

African Ad made in Blender

Chipper Videos: OpenShot: Convert A Colour Video Clip To Black And White A Video Editing Tutorial For Beginners

Gabriel Aguiar Prod.: Unique Projectiles Volume 1 – Showcase

Unity: Loading Assets with the Addressable Asset System – Trash Dash in Unity 2018 (Update!)

Unity: Addressable Asset System – Trash Dash in Unity 2018 (Update!)

Create a Castle in Blender in 60 Minutes!

Unity: Trash Dash Updated! –

Chipper Videos: Blender Beginners Tutorial: Create A Cube With A Round Or Oval Hole Through It The Easy Way

MiesnerMedia: Easy Double Sky Parallax Effect – Davinci Resolve 15 Fusion Tutorial

Custom Properties, Drivers and Intermediate Shape Keys

Sketchfab Importer add-on for Blender

Zacharias Reinhardt: 10 New Cycles Features in Blender 2.8

Blender Scene Beakdown ”Headache” – Part 2 – Lighting | Materials | Rendering

Modeling Low Poly Stones & Pillars

Jimmy Gunawan: DEMO / Procedural Animation on Complex USDZ

Jimmy Gunawan: LIVENODING 1055 / Eevee And Realtime Procedural Material Animation

Pixologic ZBrush: (Part 3) Draw This in Your Style Challenge – Shane Olson – Episode 59

Pixologic ZBrush: 3D Printing in ZBrush: Ideas to Reality – Aiman Akhtar – Episode 11

Chipper Videos: OpenShot: Create A Pan & Slide Show A Video Editing Tutorial For Beginners

Share your SIGGRAPH 2018 pictures and stories!

Pac man Prank!

Tutorial: Making low poly islands

Unity: Import Vector Graphics into Unity 2018.2! – SVG Support

Unity: Enterprise Support Interview: Developer Relations Kerry Turner 3/3

How to Create Easy Traffic Simulations (CGC Weekly #19)

Blender 2.8 Overview – Eevee, Grease Pencil, Matcaps & More

Jayanam: Blender Low Poly Modeling Stones & Pillars

MASSIVE by Sketchfab brings huge models to your browser

Jimmy Gunawan: DEMO / Apple USDZ iOS 12 Beta 6 with Animation Nodes

Blender Crowd Simulation Add-on Preview

Jimmy Gunawan: LIVENODING 1054 / SV Saving Loading Sequence of Reaction Diffusion Data

Alphα: Medieval SciFy City – Unreal Engine 4

Blender Rookie: Fun With Ragdolls 1 – #Blender

Pixologic ZBrush: #AskZBrush: “How can I get ZBrush to start on a secondary monitor?”

Pixologic ZBrush: #AskZBrush: “When I Zoom into my model it gets really Blurry? What’s happening?”

Pixologic ZBrush: #AskZBrush: “Why are the wireframes on my model being displayed as a bump map?”

Pixologic ZBrush: #AskZBrush: “Is there anyway to create a mask where two objects intersect?”

Pixologic ZBrush: #AskZBrush: “How can I get the Subtool ’Eyeball Icon’ to work like it did in 4R7?”

Pixologic ZBrush: #AskZBrush: “How can I change where the QuickSaves are stored?”

Pixologic ZBrush: #AskZBrush: “Any tips on making evenly spaced and sized holes like those on a hockey mask?”

Jayanam: Unity Low Poly Game Kit : Stones & Prefabs (Update 0.7)

FlippedNormals: Modeling Essentials: Modeling a Wacom Pen

ALPHA 2 & Benchmark! – Blender Today Live

Blender 2.8 ALPHA 2 is out!

Binaries for Meshroom Photogrammetry Software are now Available

MiesnerMedia: Advanced Dust Removal – Davinci Resolve 15 Fusion Tutorial

The Art of Moritz Schlitter

Blender Rookie: Basic Marble Run – #Blender3D

Modeling Car Tires in Blender

Unity: Unite Berlin 2018 – Old Man’s Journey: Bringing a Pointer-Based Game to Nintendo Switch

Unity: Unite Berlin 2018 – New Feature and Tool Creation Strategies to Optimize Small Team Workflows

My favourite Blender Art on Sketchfab: 2018, week 33

Jimmy Gunawan: DEMO / Tissuesque USDZ

Automating Anticipation

Jimmy Gunawan: LIVENODING 1053 / SV Cylinder Nodes and Blender Boolean Modifiers

Introducing the Blender Benchmark

New video by CG Masters on YouTube

He77ga: Zbrush stream!

Chipper Videos: OpenShot: Create Split Screen Video Clips.

John’s Art: Horror Development Kit – v1.5 Beta Tutorial – How to setup a new scene

John’s Art: Horror Development Kit – v1.5 Beta Tutorial – How to setup the asset

Behind the Scenes: TV7 Jerusalem Studio intro

Free Download: Grease Pencil Character Rigs

Jayanam: Unity 3D Game Kit Tutorial : Death Volumes

13) Blender for Blogs | Phase 3 – Part 1: Fixing the Outline Problem

Jimmy Gunawan: LIVENODING Reaction Diffusion in Blender 3D using Tissue Add-On

Jimmy Gunawan: DEMO / Reaction Diffusion Box

SPECTRAL Making of – Blender Eevee

SceneSkies updated – now Free!

Pixologic ZBrush: Brett Briley – Creature Sculpting & Exploration of Forms – Episode 2

Jimmy Gunawan: BSLIVE 0012 / Memoji Mode File Browser and Image Texture Paint

Pixologic ZBrush: Designing a One of a Kind Lighter in ZBrush with T.S. Wittelsbach’s ZBrushLIVE Episode 23

Midge ”Mantissa” Sinnaeve – 2018 Reel

Jayanam: Unity 3D Gamekit Tutorial : Getting Started

Dynamic camera moves with TP Cam

Tutorial: Volumetric Wallpaper

Chipper Videos: OpenShot: Quick And Easy Video Editing Tutorial For Beginners

Door In the Clouds (Alice in Wonderland series) – Behind the scenes

MiesnerMedia: Houdini Beginner Tutorial – Simple Disintegration

Updated Blender Communities List

Midge Sinnaeve: Midge ”Mantissa” Sinnaeve – Reel 2018

Google Poly Releases Blender Exporter

Danny Mac 3D: How to create INTERMEDIATE SHAPE KEYS – Blender Tutorial

Jimmy Gunawan: DEMO / iPhone X and Grease Pencil 2D Head Animation Rig

How to Get Blender Python Auto-Completion in any Text Editor

Zach Hixson: Animation Nodes #13: Out Takes

Blender Rookie: Messing With Text Particles – #Blender3d

Jimmy Gunawan: LIVENODING 1051 / SV Rounded Box and Boolean Modifier Magic

Follygon: ZBrush Stylized Character Sculpting (Block Out)

Pixologic ZBrush: Creating Trap Jaw from He-Man Fan Art Part 3 – Mike Thompson’s ZBrushLIVE Episode 16

michael thompson: MikeTArtworks Live Stream

Deconstructing a Normal Map (CGC Weekly #18)

michael thompson: MikeTArtworks Live Stream

FlippedNormals: How to Become a Character Artist for Film & Games

Unity: Behind the Scenes on “Baymax Dreams” (Made with Unity for Disney Television Animation)

Blender to WebGL in 4 Simple Steps [$]

Blender Rookie: Flip Fluids Tests – #Blender

Thinking Penguin: TP Cam Version 0.1 Demo 01

Danny Mac 3D: How to MANIPULATE DRIVERS – Blender Tutorial 2/3

Unity: Unite Berlin 2018 – Watch Live! Making a Short with HDRP from Scratch in One Hour or Less!

Unity: Unite Berlin 2018 – Trinity: Next Level Graphics for Cinematic VR

Unity: Unite Berlin 2018 – Trailer Tricks: Leveraging Cinematic & Artist Tools to Make Killer Game Trailers

Blender 2.8 Background Images Workflow

Blender Pipes Modeling & UV Mapping

Video: Air Max Blackout

MikuMikuDance Music Videos

Jimmy Gunawan: LIVENODING 1050 / SV Cobblestone Study 001

Pixologic ZBrush: [ES-MX] José Rosales – Conceptualización de Personajes y Criaturas para Producción – Episode 12

Pixologic ZBrush: Draw This in Your Style Challenge Part 2 – Shane Olson’s ZBrushLIVE Episode 59

Aram K: Sensor Size and Why You Should Stick To MFT (micro 4/3) SENSOR ?

Jayanam: Blender Pipes Modeling & UV Unwrap

Creating a Dispersion Shader in Cycles (CGC Weekly #17)

Unity: Houdini Engine with Unity: Customer Stories & Development Tools (3/3)

Unity: Houdini Engine with Unity: Creating a Digital Asset for Unity (2/3)

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