pavla writes: Everyone knows that normal maps are used to create the illusion of depth or surface distortion, but what do people mean by that? In this video, we’ll break apart the components of a normal map to investigate how it works from the bottom up.

The post Deconstructing a Normal Map (CGC Weekly #18) appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2018/08/09/deconstructing-a-normal-map-cgc-weekly-18/
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