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Kategoria: bcon22

Edit Breakdown: a visual summary of your film

Edit Breakdown: a visual summary of your film

The journey from Phabricator to Gitea

The journey from Phabricator to Gitea

Blender Conference 2022 – Day 1 Recap

Blender Conference 2022 – Day 1 Recap

Internet-scale product visualization and customization

Internet-scale product visualization and customization

Creating interior design images

Creating interior design images

Going with the Flow: Design to Delight

Going with the Flow: Design to Delight

Grease Pencil tools for animation productions

Grease Pencil tools for animation productions

Integrating AI tools

Integrating AI tools

Food Wizards – MAD Entertainment’s first animated series

Food Wizards – MAD Entertainment’s first animated series

A director’s creative hub

A director’s creative hub

VFX for the Italian film industry

VFX for the Italian film industry

Beginning developer workshop

Beginning developer workshop

Blender Conference 2022 – Closing event

Blender Conference 2022 – Closing event

The new Principled BSDF model in Cycles

The new Principled BSDF model in Cycles

Crowds for Battle

Crowds for Battle

Z-Anatomy: The open source 3D atlas of human anatomy

Z-Anatomy: The open source 3D atlas of human anatomy

From CG artist to storyteller

From CG artist to storyteller

From Pre to Post

From Pre to Post

Keynote – Blender Conference 2022

Keynote – Blender Conference 2022

The architectural design and visualization industry standard

The architectural design and visualization industry standard

Gitea onboarding for developers

Gitea onboarding for developers

Faster product creation at a fashion enterprise with serverless

Faster product creation at a fashion enterprise with serverless

The pipeline manager strikes back – Ads, VFX and mobile games intros

The pipeline manager strikes back – Ads, VFX and mobile games intros

Learning by playing in 3D

Learning by playing in 3D

Tips and tricks for new add-on creators

Tips and tricks for new add-on creators

Studio RGL presents “The Decision Machines”

Studio RGL presents “The Decision Machines”

A study on automating eye mask creation

A study on automating eye mask creation

The Siren: Making of an international feature film

The Siren: Making of an international feature film

CG fuel for motorsports

CG fuel for motorsports

Swiffle: getting Grease Pencil into 2D animation pipelines

Swiffle: getting Grease Pencil into 2D animation pipelines

GPU-accelerated distributed rendering of massive scenes in Cycles

GPU-accelerated distributed rendering of massive scenes in Cycles

Managing heavy shots at Cube Creative studio

Managing heavy shots at Cube Creative studio

Planning exhibitions and artworks

Planning exhibitions and artworks

Storyboarding Eat Sheep with Grease Pencil

Storyboarding Eat Sheep with Grease Pencil

Geometry Nodes development process

Geometry Nodes development process

EEVEE & Viewport / GPU Development Onboarding

EEVEE & Viewport / GPU Development Onboarding

Video mapping for live open-air operas

Video mapping for live open-air operas

Lightning talks

Lightning talks

Visualising viruses

Visualising viruses

Artistic perception of reality

Artistic perception of reality

Spaceships, Concept Design pipeline for Sci-fi.

Spaceships,  Concept Design pipeline for Sci-fi.

One hour of greeble

One hour of greeble

Using geometry nodes for vehicle concept art

Using geometry nodes for vehicle concept art

Live animation show

Live animation show

Virtual fashion pipeline

Virtual fashion pipeline

Creating animations with point clouds

Creating animations with point clouds

Ship dynamics without fluid simulations

Ship dynamics without fluid simulations

Rigging with the Blender Studio tools

Rigging with the Blender Studio tools

Procedural fantasy city creation using Geometry Nodes

Procedural fantasy city creation using Geometry Nodes

Develop your 3D style

Develop your 3D style

The Blender Studio pipeline

The Blender Studio pipeline

Forensic Architecture – spatial analysis for human rights cases

Forensic Architecture – spatial analysis for human rights cases

Barely 3D – The animation of Noara

Barely 3D – The animation of Noara

Train the train by generating data from a virtual environment

Train the train by generating data from a virtual environment

Cloud animation pipeline with Amazon Nimble Studio

Cloud animation pipeline with Amazon Nimble Studio

Old but gold – The making of ”Yaya e Lennie”

Old but gold – The making of “Yaya e Lennie”

Submarine – Building pipelines for the unexpected

Submarine – Building pipelines for the unexpected

Light and Color studios: 3 projects, 3 lessons

Light and Color studios: 3 projects, 3 lessons

Design by Food – Unique objects inspired by the gastronomical tradition

Design by Food – Unique objects inspired by the gastronomical tradition

Game assets production pipeline for Arma Reforger

Game assets production pipeline for Arma Reforger

Automating AR-ready 3D asset production with geometry nodes

Automating AR-ready 3D asset production with geometry nodes

The quest for round cap curves

The quest for round cap curves

Distributed rendering with Flamenco v3

Distributed rendering with Flamenco v3

Sprite Fright: production notes

Sprite Fright: production notes

Input and output data for engineering construction projects

Input and output data for engineering construction projects

Progress on a new Bevel Geometry Node

Progress on a new Bevel Geometry Node

Making a real-time short using Blender and Unreal

Making a real-time short using Blender and Unreal

Hacking interference phenomena into your renders

Hacking interference phenomena into your renders

Advanced physics for atmosphere and celestial bodies

Advanced physics for atmosphere and celestial bodies

Producing a music video across countries, on a laptop

Producing a music video across countries, on a laptop

Anime and NPR at DillonGoo Studios

Anime and NPR at DillonGoo Studios

The ultimate guide for previz, shorts & Hollywood feature films

The ultimate guide for previz, shorts & Hollywood feature films

Blender Conference 2022 – Day 3 Recap

Blender Conference 2022 – Day 3 Recap

Making the NLA tools work for you

Making the NLA tools work for you

Poly Haven: Free content as a business model

Poly Haven: Free content as a business model

A bird’s-eye view on the asset browser system

A bird’s-eye view on the asset browser system

Lighting in animated film productions

Lighting in animated film productions

How to improve your cameras

How to improve your cameras

Blender Conference 2022 – Day 2 Recap

Blender Conference 2022 – Day 2 Recap

Follow the light: Introducing path guiding in Cycles

Follow the light: Introducing path guiding in Cycles

Blending with Ada

Blending with Ada

The Future of Character Animation & Rigging: a Q&A feeback session

The Future of Character Animation & Rigging: a Q&A feeback session

The custom tech behind DillonGoo Studios

The custom tech behind DillonGoo Studios

The Puzzle of ”Good” Retopology

The Puzzle of “Good” Retopology

Grease Pencil journey with Dédouze

Grease Pencil journey with Dédouze