The evolution of Geometry Nodes in Blender has enabled the creation of increasingly larger procedural projects and setups over the past year. This talk focuses on the construction of a fantasy city from basic building blocks.

Starting with a simple idea, a city layout and terrain are generated, buildings are grown from the ground up, populated with props and shaded procedurally.

“Procedural fantasy city creation using Geometry Nodes” by Emilis Baltrusaitis
Blender Conference 2022
2022-10-29 10:00 at the theater.


Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>