This presentation is about how Blender was used to create an animated short in Unreal.

The case study explains how a two person team used various techniques as well as utilized add-ons to create many characters, props, FX and animations in a modern fashion.

The focus will be on: custom add-ons that circumvent the FBX limitations, the team’s rigging and retargeting pipeline, rigid body bone physics, the Alembic export process and how it was used.

“Making a real-time short using Blender and Unreal” by Athanasios Velissaris, Michail Velissaris
Blender Conference 2022
2022-10-29 11:00 at the studio.

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