Siggraph 2018 – Building Environments for Autonomous Vehicle Training
One of the biggest pain points for Autonomous Vehicle Simulation is generation of content: the assets that create the environments that set the stage for simulation. Those simulations are extensively used for training of Machine Learning models. Learn how Unity game development experience can transfer to an entirely new market where there is great demand for these skills.

Speaker:
Jose De Oliveira (Principal Software Engineer, Machine Learning, Unity Technologies)

https://unity3d.com/siggraph2018

View on YouTube

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