Siggraph 2018 – VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity
Made with Unity’s Mike Wuetherick and John Parsaie with Oat’s Studios CG Supervisor Abhishek Joshi, as they study the case of The ’Mirror’ character in Neill Blomkamps’ realtime short film ADAM: Episode 2, to demonstrate how Oats Studios updated their VFX pipeline using techniques such as Photogrammetry, Alembic, and Unity.

Speakers:
Abhishek Joshi (CG Supervisor, Oats Studios)
Mike Wuetherick (Producer, Unity Technologies)
John Parsaie (Graphics Engineer, Unity Technologies)

https://unity3d.com/siggraph2018

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>