LIVENODING 1088 / SV Procedural 3D Graffiti
In this video, I am sharing a quick breakdown of node tree setup created using Sverchok Add-On in Blender that uses some basic SV nodes to generate this insanely awesome looking 3D graffiti model.
It uses some of basic principles:
– Generate points
– Add noise to points
– Rearrange and sort points using KDTree BTrace algorithm
– Connect the dots using UV
– Generate Curves and Bevel it
Thanks Zeffii for sharing the node tree for us.
GITHUB:
https://github.com/enzyme69/blendersushi/issues/478