”GN-to-UV: Hacking Coordinates with Geometry Nodes” by Jindřich Olšar at Blender Conference 2026
This classroom talk demonstrates how to weaponize Geometry Nodes as a non-destructive data-processing layer for complex production fixes. Moving beyond basic asset creation, we dissect two real-world case studies from Mangoshake’s pipeline. First, we explore how we manufactured custom UV data on live, simulated cloth for our client RIM using stored attributes. Second, we break down a procedural path generator that calculates directional gradients along a curve. Attendees will learn how to route complex data directly into the Shader Editor for advanced material mixing.
This talk is designed for a classroom experience.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
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