Lesson 3 of the Fundamentals of Mesh Modeling course
In this lesson, you’ll model a sci-fi crate in Blender using classic box modeling techniques.
This project focuses on building structured hard-surface forms, adding detail through extrusions and bevels, and maintaining clean topology while working from a simple base shape. You’ll learn how to think about edge flow, surface definition, and proportions when modeling mechanical or manufactured objects.
The sci-fi crate serves as a practical example of how box modeling can scale from simple objects to more detailed designs while staying organized and readable. The skills practiced here apply directly to game assets, props, and environment modeling.
This lesson builds on earlier fundamentals and prepares you for more advanced modeling workflows later in the course.
This lesson is part of a larger CORE learning path on CG Cookie.
If you want to continue building your skills in a structured way, the next course in the series is Fundamentals of Sculpting. It’s available with a CG Cookie membership and includes guided exercises, project files, structured learning paths, and feedback from experienced artists.
→ Continue to Fundamentals of Sculpting here: https://b3d.cgcookie.com/mesh-fundamentals