In this Blender 5.0 tutorial we will be using the text tool, the new array modifier from geometry nodes, and the shader editor to make some abstract layered text effects.

These tutorials are part of a new series where we are looking at using blender like it is Photoshop or after effects. Putting images, logos, and text to make interesting effects. In a way replacing the need for some of those affects being done in Adobe tools
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