”A million little curves: creating hair for animals” by Kerstin Schmidbauer at Blender Conference 2025

Have you ever tried to create a full-character hair groom? Did it look broken, with bald spots or just wrong? Were you frustrated because the hair curves seemed to move at their own will?

No longer! It’s time to tame the wild hair strands. From hair length to density, realistic to cartoony, we will look at how to create a full-body hair groom with Blender’s curve hair system. Going through the entire workflow from concept to materials, while also looking at common pitfalls and how to avoid them during the process.

Learn more about Blender Conference 2025 at https://conference.blender.org/2025/

#b3d #BCON25

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>