Unite Berlin 2018 – Virtual PBR Materials with Substance
Take a look at Physically Based Rendering (PBR) materials, with a focus on how to use Substance to create procedural and/or scan-based materials. Dive into the full customer workflow from scanning to using 3D material for real-time and ray-traced imagery to create VR Experiences. See use cases from automotive, high-tech, and fashion design industries.
Speakers:
Pierre Maheut (Allegorithmic)
https://unite.unity.com/2018/berlin/autotech