tnsor writes: Often you’ll need point distributions with non-overlapping points. Be it that you want to pack scales onto the surface of a fish or distribute vegetation on your procedural terrain. Although the “distribute points on faces” node comes with a poisson disc mode to remove overlapping points, that is not always the ideal solution. […]

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from BlenderNation https://www.blendernation.com/2023/01/11/geometry-nodes-simulation-relaxing-points/
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