Default Cube shares a simple trick to add realism to your animations by adjusting the exposure based on what the camera is looking at. This adds the changing lighting in your scene that you’ll notice when you move your camera across a scene from lighter to darker scenes. He sets up a compositing nodetree to […]

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from BlenderNation https://www.blendernation.com/2022/04/13/using-ev-compensation-to-improve-realism-in-your-animations/
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