In a post on the Blender Cloud blog, Christian Bunyan shares 3D generalist Beau Gerbrand’s lighting and set dressing workflow on Blender’s upcoming Open Movie, Sprite Fright. An article on lighting and set dressing in Sprite Fright: Beau explains his process and shares what he's learned as Sprite Fright's 3D generalist.https://t.co/bSH9ATAcEr#b3d — Blender Cloud (@Blender_Cloud) […]
from BlenderNation https://www.blendernation.com/2021/08/22/lighting-and-set-dressing-tips-from-sprite-frights-workflow/
via IFTTT