CBaileyFilm writes: In this tutorial we cover how to use math nodes to warp a procedural texture. We also look at how to create a gas giant with soft falloff and animatable banding. Let’s get into it!  

Source

from BlenderNation https://www.blendernation.com/2021/08/11/jupiters-eye-warping-procedural-materials/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>